Ask @waywardRTS:

If you could make a living working on games or writing about others games, which one would you pick?

EASILY working on games. Easily, that is my choice.
Why?
I feel that commentary and criticism is important work, but I don't consider myself much of a scholar or a philosopher. I want to understand things and eludicdate them, but only in the pursuit of their creation. I see the practical.... physical execution of new things as my primary calling. I can't read a good book without wanting to write one, and can't experience a game system without wondering what I could do with a similar core experience.
I am primarily concerned with "how" and not "why" - in that, I suppose, I am at fault. "Your scientists were so preoccupied with whether or not they could that they didn't stop to think if they should" - Dr. Ian Malcom
I think writing, criticism, and commentary is very important, and I'm proud of what I continue to accomplish in that sphere. But primarily, I am concerned with creating experiences, and if I could support myself with either, I know which one I'd choose, in a heartbeat.

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How much time do you spend on playing games on your phone?

Um, less than half an hour per day, probably? I mostly play on my phone during downtime, and as a married parent with a full time job and home to keep up, I don't have a metric ton of downtime.
I try to get a couple of matches in Clash Royale a day, and those average 3-4 minutes. I also enjoy Star Wars Force Arena and Titanfall Assault, though I play those less frequently since they require a little more manual dexterity in terms of unit placement and camera movement. I dabble in Hero Academy 2, though its matches are often longer and I have to have a little more free time to commit to it. I have been committing a little time to Alto's Adventure and Realm Defense recently as well, but don't take those as 'seriously'
I have an on-again, off-again relationship with War Commander Rogue Assault and log in to unlock chests and gather resources, though I seldom commit time to the 'pvp' mode any more.

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What are you currently addicted to?

I have a caffeine addiction, which isn't terribly obtrusive: most of our society is probably addicted to soda or coffee. I sometimes wish I could kick it, since caffeine doesn't affect me much in the first place, but I like the taste of soda and tea, so I just try to partake sparingly.
It's not necessarily an addiction, but I'm frustrated that I have so much trouble limiting my food intake. I want to lose weight, but my repeated slip-ups have kept me at my current weight for years probably. I've learned to beat myself up less for slipping up, but that's turning into a lack of motivation to even try.

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What's something you're not very good at but enjoy doing anyway?

Real-time strategy games. I'm not great at them, which I guess some people might expect given how much I write about them and play them, but I really enjoy them.
I'm at best around the 50th percentile in RTS I play, and often worse than that, but I enjoy the format so much it usually doesn't bother me (as long as the matchmaking is reasonably good)

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Where would you like to live?

Honestly? Probably a fancy modern cabin on the side of a mountain, with a 10 minute drive to the nearest grocery store and a 20 minute drive to the nearest decent-sized town. Lake nearby. Not an inconvenient distance (within 4 hours) of a beach.
The ability to work from home in an affordable area where I can go hiking in the woods and raise my family.
It's fun to imagine :p

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How can you be motivated?

I think motivation is overrated. I'm working on building consistency and routine that assures I'll continue to create even when I'm feeling blue or in the doldrums or 'unmotivated'.
What motivates me right now is the burning desire to spend the rest of my life creating competitive strategy games as a full time job. I'm in the position to try and chase this dream, and I desperately want to be able to fulfill it while still helping my kids grow up and be successful to follow their passions too.

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How ambitious are you?

Honestly? I wish I were more ambitious. I love what I do and I'm pushing to break into the games industry as a technical/systems designer, but I'm not really as focused as I could be.
I am pursuing my writing because I love it and because it's a really useful exercise when it comes to testing my own opinions about design and allows me to think through aspects of a game's design in a meaningful way. I write probably an article every month or two though, which I feel is way below what it should be (ideally one article every week or 2).
I am progressing on my mod (but very slowly). I keep pushing the launch of the next patch back because I haven't found time to work on it. Finishing my mod (getting all of the desired features implemented and polishing out the worst bugs and inconsistencies) is very important to me, almost more important than having lots of people play it (though I want that too). Actually finishing it would be close to a full-time job though: I'm way behind my projections on finishing the units and structures, to say nothing of the single-player mode and tutorial system.
I'm trying to help the Dream Harvest team as a junior game designer. I really believe in their product and have been putting a lot of my limited free time in to help them (it's a great opportunity, I'm basically apprenticing to their lead designer). I really, really want to help them get the game across the finish line, even in a small way. I'm much happier with my contribution to this project than I was 2 weeks ago.
I feel like I waste a tremendous amount of time, though I'm not really sure where/how to improve. I need a design portfolio, too, and I have tons of training that I keep putting off.
I want to spend the rest of my life designing games but feel like I'm running in circles and floundering.

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What are you really curious about?

What am I curious about? Despite knowing that it's a trite answer, I guess you could say 'everything' or at least a broad and diverse range of topics
I am an astronomy and astrophysics enthusiast.
I am an avid consumer of fiction, especially speculative science fiction and horror. I love folklore, especially ghost stories and UFO encounters, cryptozoology. I don't necessarily believe it, but these stories as examples of modern folklore tradition and storytelling are deeply fascinating to me
I am a casual but deeply interested student of history, especially the Civil War, World Wars 1 and 2, ancient Egypt, and the Roman empire.
I am not particularly philosophical, but the practical questions of human nature that come up when making games: how to elicit certain reactions, how to communicate using the universal language of action, sound, positioning, and motion, deeply interest me.
I am very interested in education: how people learn, why, and how to improve the learning experience. This has become more a passion of mine since having kids, though it has practical applications for me as well, in terms of helping users learn interfaces and game mechanics.

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what is something you wished you were better at

time management. I'm trying to be a dad, a husband, a web designer, a modder, a games writer, a game designer, and still take decent care of my house. I feel like I'm always letting things slip through the cracks, and I feel like a lot of it comes down to the amount of time I waste on watching TV or just being a lazy ass.
I also wish I'd started pursuing a career in game design like, a decade ago. I'm worried I'm too old to make it work professionally a this point. It's still my goal and I'm pushing for it every day, but it's hard to be on the far side of 30 and working toward entry-level positions.

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Is Generals really such a bad game? :P

Command and Conquer Generals is really not a bad game. Or, rather, Zero Hour is not a bad game.
I give the game a hard time because it removes some of the things I love most about C&C (global context-based production from a common menu, worker-free construction) and imports concepts from Blizzard games. Specifically, the worker-based construction.
Generals has some fun units and the gameplay can be enjoyable, but to me it's missing the charm, zaniness, and mechanical core of the rest of the C&C franchise.

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What do you dream about?

I tend not to remember by dreams much, any more. Which is sad. I used to have a rich dreaming life and miss it when I stop to think about it.
I used to have highly narrative, recurring dreams. I have had probably 10 or 15 dreams that recurred in some form or another over the years. Some of these dreams were journeys. Usually, through broken-down, dying downs. I'd stop and begin exploring, only to find a variety of horrors behind the unlocked doors of these houses. Sometimes, I'd be driving and would stop at a roadside diner - usually one nestled on the edge of a cliff, accessible by a short wooden bridge because it was actually on a rock projection out from the cliff itself. I'd come out of the dingy building and find that my car was broken down, or that the weather was too bad to continue, and would have to stay at a local bed and breakfast.
Or, there were dreams that I'd drive to a mall and park in a dimly-lit parking garage, usually far towards the top or the bottom. It would be full of cars, but it would always be dark outside and the mall would be mostly empty. As I walked through the closed or unpopulated stores, I'd be followed by increasing numbers of shadowy figures, that I knew instinctively would want me to become one of them.
I remember these two recurring dreams I'd have that I still think of sometimes when I'm at the beach. The first was more prosaic: I would be alone in a beach house at the top of a very tall dune. I'd go down to the ocean, only to find the water growing very fierce. I'd try to return to the beach house, but would be caught and dragged into the water by the surf. It would dash me against large rocks at the base of a cliff miles away from the beach house, leaving me exposed and waiting for still larger waves to come in.
The second ocean dream was more apocalyptic? I'd travel to a beach that was on a thin peninsula, swampy in areas with a large-ish city center dwindling away to small cottages down the coast. Usually it would be quite crowded when I would arrive, but over the course of the dream there would be fewer and fewer people around, kind of like in the mall dream(s).
Eventually, the exploration and lunches would end, and I'd be standing near the shore. As I watched the ocean, holes would open in the sky, and begin sucking up everything near them. Often there would be 'shadowy figures' chasing me in these dreams as well.
Typically my recurring dreams would feature be being chased by terrible things, or unwittingly stumbling upon terrible things. But, weirdly, I miss them.

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