There are many good ones. I'll post this one as it is neglected.
Hopefully people will think positive things about me, if they ever remember that I exist.
I went from someone who was always outside doing things, not understanding how people stay indoors all the time. To being one of those people that stays indoors a lot.
I did until I realized I lean heavily on the tone deaf side and dont have an ear for tones or notes. I like trying to compose and remix music, going to try to do that one of these days.
These days: too lazy. For someone who used to pour concrete and do labor work 7 days a week I've become a lazy fat fk.
Too far. At the same time: not far enough. Trying to change and improve but its not the easiest thing, as nothing worth doing is ever easy.
AFAIK. Japanese culture is meritocratic and often worships "Mary Sues" or characters who are perfect overachievers / geniuses. Elitism can be an integral part of this. Elitism in general is an agenda that is politically driven for a lot of reasons I dont want to go into, unless someone is interested in that type of thing.
I dont consume much of either.
I'm waking up late to sleep through most of the 100F/35C days. When winter arrives and its always cold it'll probably be the opposite.
The more untrue gossip is, the more likely people are to believe it. That's likely the thing that has made me laugh the most. The way it serves as a negative reinforcement mechanism for those living in denial who prefer lies to the truth.
Attempts at informative content on topics like climate change. DIY clips on how to make a perhaps better improvised personal air conditioner than the arctic air thing @ low cost. Attempts to remix songs and I have no idea, really.
life has tried to teach me a lot. Unfortunately, I wasn't listening or paying attention. Sucks to be me, I guess. :T
Sometimes I have an idea. I don't know if it will work. Eventually when I learn more I realize its not the best option for x or y reason(s). If I get desperate I might resort to it. But for the time being there are things I choose not to pursue (that I tried hard to get) due to health, safety or other reasons. I would like to think pieces are falling into place, like a puzzle. Little by little, progress is being made. But maybe I'm just kidding myself? : //
People say you can tell how old a tree is by counting the number of rings on the inside. It is possible the way a person's body forms carries a similar function where someone who invested a lot of time or effort could decipher things about a person's biology by examining parts of their body. Its not something I have experience with or can comment on.
My best friend once said: "you're too nice to people". He was right. Its not a habit I see myself breaking anytime soon.
I slept through an earthquake once. Think it was a 6 or a 7. I dont need to sleep better, I sleep too well as it is.
Idk. I feel like I know a lot of secrets I never talk about. Just from being curious, wanting to have answers and a basic knowledge of things. Maybe sometime in the future it will become acceptable to discuss things after 10-20 years have passed. When no one cares anymore, its ancient history.
Maybe im deprived but I cant remember ever eating anything containing pumpkin spice & have not a clue what that is.
I spend too much time in the browser. That much is definitely true. I read the news. Watch web cams. Do research. Browse forums. Run a few small businesses. Et al.
I think most want #1 time to spend with those they care about and time to pursue their interests/goals/ambitions. Then #2 basic necessities: companionship, love/romance, food, shelter, transportation, internet, cellfone, etc. Then #3 something to look forward to in the future which confirms the time and energy they spent in their personal struggle was worth it, some type of aspirations, etc. Being a home owner, having a retirement, being able to put kids through college, etc. Things like money may merely be a means to an end, here.
If anything its too easy. I dont hold grudges & always try to see the good in people.
I dont have any real expectations. I'll try different methods to create value for civilization/society and try to make money in the process. If I amass enough wealth to purchase and develop land, ill grow my own food, etc. I feel like a mad scientist who could create a supa cool supervillain lair if given an opportunity. Truth be told, whatever I did would probably end up being cliche and not that impressive.
I dont know how to answer this so I'm going to go straight tmi. If people believe in evolution, then we might say: feelings are a net result of millions of years of adaptation. If feelings were useless and an obstacle to survival they might have been bred out of humans generations ago. The idea that people can run or hide from their feelings could be an illusion. It might be common for people to consistently end up in the same relationship situation, even if its with a different person. People never really escape their situation until their perspective, values and ideas--their way of thinking about things, changes. Their situation is a net result of their mentality. As long as their mentality remains the same, the results remain the same. In terms of negative feelings those can sometimes be influenced by environment, poor health and other factors. Thinking about things in a way that is different from the way we normally think about them might help. Also learning to identify reasons for bad or negative feelings might be helpful too.
They're facing the same struggle star citizen and every other game developer faces. The unpaid overtime their developers cite isnt far from being an industry standard with numerous lawsuits filed over the years. Game dev is a highly competitive field with profit margins that are not large and a high barrier to entry for AAA titles in capital funding, resources, personnel and expertise. In terms of risk versus reward, the level of risk in game development is extremely high with the level of reward being excrutiatingly low. There is an exception with micro transactions and multiplayer games often being very profitable(which is why so many game devs focus solely on that business model). But for the format telltale games utilizes I would guess the failure rate is normally: high.