@yanderegumi

Lorelei

How do you make a VN and how hard is it? And how do you get your name out there?

Basically, the answer to all of these questions is "it depends." :'D
There's lots of ways to make a visual novel nowadays. I use Ren'Py for mine, but now there's all kinds of different engines you can use depending on what you want to accomplish and how good of a programmer you are. Most of the ones other than Ren'Py cost money, though, so there is that. Just google "visual novel engine" and see what floats your boat the most.
How hard is it? It's as hard as you make it. I spent 14 hours yesterday implementing a new sprite system into one of my VNs so that I could have tinted/lighted sprites (relatively) easily. In other games I've coded, the sprites have only one outfit and no animation or tinting, so I can just work with Ren'Py's core features in a shorter amount of time. These visual novel engines come with a lot of features right out of the box. You don't have to code a save function, you don't have to code a skip function (usually), etc. In that sense, making a basic visual novel is pretty easy nowadays. If you want to go above and beyond basic functionality with extra features like minigames, customized user interface, more complex sprites/CGs, etc., though, it's going to be more difficult. Even if you're a pretty seasoned programmer, it'll still take time. I'm not a seasoned programmer and so I've sunk hundreds and hundreds of hours into working on my VNs to get them to the point they are now.
Lastly, "how do you get your name out there?" Once again, your mileage will vary. Social media is important nowadays, but you can't just make a new Twitter account and start screaming about your game into the void. You have to connect with other people and give them a reason to pay attention to you and your work. Maybe join up with a team for a game jam or write an article for a blog or attend a convention. Make some friends! Pretty much the same way you "get your name out there" for anything else...? There's no one way to do it and all ways are pretty difficult unless you've got millions of dollars and a rabid fanbase to start with.
Liked by: Kittykatstar
❤️ Likes
show all
kittykatstar’s Profile Photo

Latest answers from Lorelei

What is your least favorite aspect of making art/writing?

The execution of it, ahaha. Planning is the fun part. Releasing and watching people livetweet is the fun part. Actually staying up late hours, loading yourself with coffee (or whiskey) and DOING THE WORK is not a whole lot of fun on the whole. I do enjoy writing dialogue and I do enjoy that feeling when I've finished a scene, but yeah. Even when it's something I genuinely want to write, sometimes it feels a little like having my teeth pulled.
I've read writing advice that's like "If you don't enjoy writing a scene, is it really necessary?" or tells me to reexamine what I'm doing, but I kind of think that's crap. I love all of the work I do for VNs, all the personal writing I do for myself (not much these days). I wouldn't plan it out and take it on if I didn't. But I'm allowed to not like parts of it, parts that I've deemed necessary and not cut-outable. :'D

View more

Hey Lore! Do you have any advice for dealing with anxiety or at least the things you've done that have helped you... in particular... during job hunting and/or interviews :O

Since I trained in interview for academic decathlon back in high school, somehow interviews don't really scare me as much anymore... I mean I have general anxiety when I know I have to have one, but I'm a lot more anxious after the interview than before...!
Try thinking of them more like a conversation with your potential bosses so that you can both get to know each other better to see if you're a good fit for a job. Don't think of it as them evaluating you. Be confident with your answers and try not to practice canned responses too much—people can totally see through them. Self-deprecating humor is ok, but don't go overboard to the point where you're just bashing yourself and making you sound like a horrible potential employee. Instead of saying "umm" and "uhh" a lot while bumbling through an improv, try saying "that's a good question" when you're stumped and then you can be silent for several seconds while you think of a decent answer. I think that helps a lot in looking more confident.
I try to reward myself whenever I do something really taxing socially. After my interview for my current job, I had a great meal and a wonderful day with friends. I guess I reached a point where I realized that if I didn't take charge for my own life, no one else could do it for me. So once I took the initial plunge to apply for jobs and stuff, it wasn't that bad after. Try to visualize all the good things that will come after you get this job (psst think of the money) and like I said, reward yourself for filling out an application or going to an interview. It's hard doing those things, even for people who don't have anxiety.
I don't think that you should coddle yourself or allow others to coddle you so that you never leave your comfort zone. That's not really healthy for anyone in the long term. But do recognize challenges and reward yourself well for meeting milestones and stuff!

View more

Is there something you found out about yourself while using ASKfm?

That I really like answering questions for some reason.

what are some criticisms you have of the otome genre as a whole?

I want more variation in the types of guys rather than the tried and true formula of cold guy + sweet guy + hot-blooded guy + the wacky outliers. And I'd like more games with older characters (RIP Double Score)... I'd also like more games set outside of Japan/Asia/England, haha. We're moving towards this sort of change slowly, though. I can wait! Really I'd just like to see otome companies/groups take more risks!

Should we read a lot of books?

Yes! Of course, I may be a bit biased since I'm a writer and also work in a book store.........but reading is good for character!!

Name your three biggest weaknesses!

Crippling perfectionism, social anxiety/being bad at talking in front of crowds, and my kneejerk tendency to want to avoid problems instead of solving them.

Language: English