this is a reply to "what is your general strategy when you play.. You. Are.THE BEST. I'll keep all of this in mind next time i head out to a fest tyty. Do you think samus' should keep a far distance from an opponent so they can use missles/super wd mindgame, or stay in ftilt range and be semi-aggro?
No problem and thanks :)
You should do both. You gotta mix it up. If you're winning, your opponent doesn't have a choice but to approach you. So make it a bit uncomfortable by shooting some missiles. When they close in, if you have good footsies, you can bait approaches or see an approach ahead of time and punish. If you feel you're in a bad spot and you don't wanna up-B outta shield when the person attempts to hit you, you can leave a bomb on the ground while moving back and it can probably stop their approach. Then safely try to get away. If you're losing, then don't try to rush in without a plan. I like to shoot a missile and then wavedash to close in but not too close because whenever you get close, your opponent will try to intercept your approach and punish you before you can do anything else, even shield. Punishing with fair if someone is on a platform is good. It racks good damage if you connect the whole thing and you can follow up quickly with a Dsmash or Dtilt, unless they were crouch canceling. If you're on the ledge and you fair your way in and it connects, you can follow up like I said about connecting fair on the platform. If they catch on or you think they might, you can mindgame them after the fair and do a grab. Since they will be blocking because they expect an attack, especially if they crouching the fair. Certain matchups you should be more semi-aggro than keep a far distance and vice-versa.
You should do both. You gotta mix it up. If you're winning, your opponent doesn't have a choice but to approach you. So make it a bit uncomfortable by shooting some missiles. When they close in, if you have good footsies, you can bait approaches or see an approach ahead of time and punish. If you feel you're in a bad spot and you don't wanna up-B outta shield when the person attempts to hit you, you can leave a bomb on the ground while moving back and it can probably stop their approach. Then safely try to get away. If you're losing, then don't try to rush in without a plan. I like to shoot a missile and then wavedash to close in but not too close because whenever you get close, your opponent will try to intercept your approach and punish you before you can do anything else, even shield. Punishing with fair if someone is on a platform is good. It racks good damage if you connect the whole thing and you can follow up quickly with a Dsmash or Dtilt, unless they were crouch canceling. If you're on the ledge and you fair your way in and it connects, you can follow up like I said about connecting fair on the platform. If they catch on or you think they might, you can mindgame them after the fair and do a grab. Since they will be blocking because they expect an attack, especially if they crouching the fair. Certain matchups you should be more semi-aggro than keep a far distance and vice-versa.