Do you think League might be getting too visually cluttered? We have particle effects from buffs (Krugs, Gromp), champions (Illaoi's Vessel), multiple AoE effects (Kindred has two giant circles, W and R) and now even a few masteries have them.
Absolutely. While we've made some improvements like minion visuals and potion updates a while ago, this has been a problem that's been getting worse not better. Clarity is a tough issue because every effect added to convey clarity and readability fights against every other bit there. It's a tricky problem without a clear team owning it atm but it's something I'd like to start tackling with my team. There are a few approaches I'd like to take specifically and it's more of a long term project than a short one.
What visual effects should only be played for the champion?
What visual effects should be subdued and how, for everyone but the champion who owns the effect?
What visual effects should not be played for the spectator?
What visual effects should only be displayed for a particular team?
What visual effects that have moving components should be slowed down? (faster moving effects are more eye catching and can be noisy- ie Old Targon's)
Jungle Buffs and Items seem like the most logical place to start looking to me as they impact every game of League of Legends but this is a problem where the more ideas and suggestions the better :)
What visual effects should only be played for the champion?
What visual effects should be subdued and how, for everyone but the champion who owns the effect?
What visual effects should not be played for the spectator?
What visual effects should only be displayed for a particular team?
What visual effects that have moving components should be slowed down? (faster moving effects are more eye catching and can be noisy- ie Old Targon's)
Jungle Buffs and Items seem like the most logical place to start looking to me as they impact every game of League of Legends but this is a problem where the more ideas and suggestions the better :)
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