@Tom94

Tom Long Dong

Can you give a rundown on what's in the works now? For clarity's sake

Alright then, I wish I could pin it to the top of my ask.fm. Sorted in no particular order. Also keep in mind, that those things don't implement themselves, so it might take some time until you see them. :)
- Rework pp + difficulty algorithm for Catch the Beat and osu!mania.
- Slightly increase difficulty of small circles, slightly reduce weight of long maps again, improve aim scaling with very big jumps in standard.
- Rework the scoring system (and mod boni) to be strongly correlated with pp while still remaining simple.
- Keep highscores for each used mod combination.
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Latest answers from Tom Long Dong

I know this site is pretty dead at this point, but i used to love reading through your endless q&a list, thanks for the good times! :P

Glad it was entertaining for you! :D

so rip ctb pp algorithm in this imperfect version forever we hope some experieced ctb player can improve it on his own

As long as nobody steps up and does something, yeah, you're stuck with it.

If you can revive 1 old mapper that's already leave/inactive, who'll you pick?

Does Zapy still map? If not, let's get him back.

Why does the SpunOut mod gives a penalty in the mania pp? Does that mod map to something in that mode, or is just a copy-paste of the standard code?

You can't use SpunOut with mania. So yes, most likely was just c&p. :p

That New Remote Control shouldn't really be worth 800pp...

And now -- 22 days after this question was asked -- nobody got even 700pp on the map. Yes, it might be overrated, but let's not prematurely come to conclusions.

I assume you made osuPerformance as it's in c++, so I'm going to tell this to you directly. Some of those mutexes will just break it if it's running on an empty database (you've never managed to get it to break as you've never encountered that issue lol)

It was never meant to work on an empty database. All it needed to do was to work on the official one without crashing, and with reasonable parallelization.

https://ask.fm/Tom94/answers/137147000270 Personally I don't agree with how it rates things, but I believe that rating things separately is the way forward, especially since the current pp system's flaw is that it favours players that focus on one skill only.

To be fair, under the hood pp also rates individual categories, just like osu!tp used to do. There was just no easy way to expose those additional categories and I never got around adding one. Feel free to do it yourself. The necessary programs are open source already (osu-web 2.0 and osu-performance).

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