@smoogipooo

smoogi~

I imagine the future about osu,ppl know osu bcause osumania,not osustandard,it's already happening in my country,osumania > osustandard and yes osumania mode is already familiar,i'm afraid in the future osumania will more popular than osustandard itself,what d you think about my opinion?

I guess I like it? Mania is a lot more popular in general because of the various Bemani games, O2Jam, and StepMania, so I can't say it isn't unexpected that it might overtake osu!standard. If you make game mode people like you better be ready for the influx of users that you might take in from other games.
However top players will most likely not switch to o!m from the other game modes because that's what they're already good at.
In the end it's more attraction to the game which I develop, and more importantly to the game mode I develop most. If other modes are failing that just puts more pressure on us to improve them.
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Latest answers from smoogi~

3 Years ago when designing the Shift + Tab function, why was "Add an options option to select which interface elements to hide with Shift+Tab." this denied, when i'm playing i think the HP bar is useless and samething with my score; i just really wanna see my Acc and Song Progress?

Because it was too difficult to implement at the time. It will come with osu!lazer, in one way or another.

What do you think about making HardRock in mania's scorev2 somewhat resemble BMS' way of getting misses? The hitwindow would need to be thighter + every unnecessary keytap could be counted as miss which would make the player faill when spamming. This way hardrock would work like hard gauge.

I'll consider it for osu!lazer.

What's wrong with smgi.me?

SSL cert expired, my automated renewal didn't work. Haven't had time to fix it...

"Updates will run at a fixed 2x on top of the draw rate." Why was it made like that, why not a higher ratio (or adjustable ratio)?

Because it doesn't need to be higher. All it would do is cause your CPU to work harder than it needs to, causing excessive heating that could lead to throttling and wasting power.

Why did peppy-sama revert all those features you added to hitsound skinning?

Because there were issues with hitsounds not working.

How did you get in the position to work on osu!mania related stuff ? I mean if i look at things you did and said you clearly have no idea about VSRG's . so how is that possible when there are alot more qualified people than you out there ?

To put it simply - I was the only osu!dev who was willing to work on mania. There are a few reasons for this but perhaps the biggest is that the codebase was a mess and I _really_ like breaking/deleting/rewriting things.
The "more qualified people out there" are either not motivated enough to develop mania, nor are they mostly devs. Is Staiain qualified to work on mania? I would say no, because he's not a dev; sure he knows how VSRGs play better than anyone in the team, but I'm certain he wouldn't be able to bring his ideas into fruition with the previous codebase. I mean this with no disrespect to Staiain - I could have used any big name VSRG player instead.
So that's why, through my active days working on mania, I tried (and succeeded) in getting a lot of community involvement into the direction mania was going, and I would be the dev making it all come to life.
I have been playing mania a lot more recently in my spare time, and am gaining a larger understanding of VSRGs, but I don't believe that matters because it's not the direction I want to go - I like having community involvement instead of rejecting/approving ideas of my own accord.

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How much of the code they have written so far for osu!lazer will have to be rewritten because of the new framework?

All of it

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