@RiotGhostcrawler

Greg Street

How do you feel about the burden of knowledge on incoming players in the hypothetical 200-300 champ game? 200-300 champs is already a huuuge burden to learn and understand, but to then tack on the vast amount of items, what they do, and how they affect champs--how would you combat that?

League is a ridiculously difficult game to learn. It would be nice to make it easier to learn, but it is much more important to keep the players who are playing League engaged and having fun. That's why we add new champions.
I have worked on games where we had to make choices to simplify systems in order to make them more accessible to new players. It is refreshing not to have to worry too much about that on League. :)
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Latest answers from Greg Street

The way you tag answers with so many different categories on tumblr is so cute.

I know they are wildly inconsistent and that sometimes it's #leagueoflegends and sometimes it's #league of legends. Maybe I should just give up. Clearly I don't know what I'm doing. But I have this dream that at some point the site has 10,000 answers and people might only want to read the ones about squids, or high-level D&D or maya pyramids.

You going to be on radio silence until Jan? Xmas and all that

I have been answering more questions on http://askghostcrawler.tumblr.com/
I move some of these questions over to there. For this particular answer, I'll probably post some over the break since I'll have plenty of free time for once. It won't be as easy to ask other Rioters when I don't know an answer, which will reduce my ability to address those topics.

Just because someone is "playing to win" when they want to duo mid or roaming Singed counterjungle support shouldn't put *any* burden of proof/flexibility on the rest of the team. If the rest of the team doesn't think it is acceptable most games, the community has spoken.

I answered this on askghostcrawler.tumblr.com

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