How do you feel about the burden of knowledge on incoming players in the hypothetical 200-300 champ game? 200-300 champs is already a huuuge burden to learn and understand, but to then tack on the vast amount of items, what they do, and how they affect champs--how would you combat that?
League is a ridiculously difficult game to learn. It would be nice to make it easier to learn, but it is much more important to keep the players who are playing League engaged and having fun. That's why we add new champions.
I have worked on games where we had to make choices to simplify systems in order to make them more accessible to new players. It is refreshing not to have to worry too much about that on League. :)
I have worked on games where we had to make choices to simplify systems in order to make them more accessible to new players. It is refreshing not to have to worry too much about that on League. :)