Thoughts on a champion with a skillshot that gets a longer range when it kills a unit? Like Lissandra Q but theoretically infinite as long as it keeps killing stuff
Yeah, that could be fun! We played around with some stuff like that: both a skillshot that deposited an orb at the end of its range and would extend its range by hitting orbs, and a skillshot that refreshed its range whenever it passed through terrain. Fertile design space! We'll get one of them in game eventually.
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Jason Viers
Kennan
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