@pattheflip

Patrick Miller

What is your favorite board game?

board game? more like bored game amirite
i don't really like board games, except Scrabble, which is basically like a turn-based Starcraft or thereabouts IMO.

Latest answers from Patrick Miller

So any specific reason you don't like Tekken or is it that you just grew up with Street Fighter so prefer it more? Also thats a lot of Japanese fighters you listed, did you live in Japan? wat the heck man plus how are you so tall when philipinos are usually avg 5'7ish? would love to train w/ Henry

I'm not a huge fan of Tekken because I like games that build a lot of gameplay around range and positioning in neutral engagements, and 2D fighters usually do more of that than 3D fighters do.
I lived in Japan for a year and a half - six months in Tokyo (trained at Paraestra Tokyo) and a year in Nagoya (Alive Academy). And yeah, Henry is a beast. I've been whooped by a lot of great fighters, but rolling with Henry is the closest I've gotten to feeling like the aggressive rando who gets calmly dismantled by a kung fu master.
I'm half Filipino. Mom was tall for a Filipina (like 5'9" or something i think?) and my (white) dad is like, 6'1".

Wow 13 years, how old are you? What's your training background?

Turning 32 next month. Been training BJJ since 2004, that's where I put most of my training time, but I've also done boxing/Muay Thai for many years (worked as an amateur boxing coach for a year, that was fun) and picked up a bit of wrestling and judo along the way. And I did Shotokan Karate for six months before all of this.
I've had the honor of getting beaten up by several notable fighters, including Gabe Ruediger, Darren Uyenoyama, Hatsu Hioki, Daisuke "Amazon" Sugie, Shinya Aoki, Yuki Nakai, Brian Stann, Henry Akins, Vlad Matyushenko, Antoni Hardonk...probably a few more folks in there I'm missing.
Back before I worked full-time in games or journalism, I was planning on making a career out of MMA + BJJ. Goal was to train and teach until I could get a few fights and use those fights to start a gym. But then I saw how much you have to sacrifice elsewhere in life to make that work, and realized I didn't want that for myself. I still train though.

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Are you a fan of Tekken? Do you have a favorite character or at least someone you like to play a lot?

I am not a fan of Tekken. The only character I've played for more than 20 minutes is Steve Fox in T5.

If CM Punk also has prep he might have you beat. He has the money to train with the best in the world, he is old tho. Idk your skills since idk you or have seen you fight but I would have to give it to CM based on his resources. (not a fan of his btw)

CM Punk started training in January 2015, I started training in January 2004. Money helps and he can certainly afford a great team, but there's a lot of stuff you have to learn yourself. I don't think it's a lock, but I'd put fair money on me.

Who is the strongest fictional character you could defeat in one-on-one, unarmed combat? No prep time.

This is an excellent question! I was just thinking about this the other day, actually.
If we're saying this is like, a no rules cage match or something, I like me vs. the following characters. Not saying it's a guaranteed win but I think I'd be able to take 'em on a good day.
-Most of the Harry Potter universe (they need wands to cast spells, right?)
-Any of the Power Rangers
-Dan Hibiki from Street Fighter. Think I could probably take Karin or Sakura too.
-Star Lord without his gear/team/resources seems pretty free
-All the regular-ass samurai from Last Blade 2 (like, Kaede, Hibiki, Moriya, etc., I'd probably get bodied by Lee and the big dudes)
-CM Punk
I could go on but I think that helps establish my approximate space on the tier list! Open to specific inquiries.

What is your ethnicity?

Mixed race filipino and white (most likely German, but my dad was adopted so don't really know)

Do you think running on instinct is a flaw while trying to improve in FGs as opposed to studying and understanding decisions, yours as well as your opponent's?

The way I think of mental improvement in fighting games is basically "study and understand decisions until it becomes instinct." Do both, don't choose one or the other.

The short question: What do you think about Skullgirls in terms of your Fighting Game eBook? The long question is on pastebin. http://pastebin.com/reD95bx8

Long question! Really glad you asked this.
The core loop in pretty much any fighting game can be described in two simple phases -- the "neutral" phase, where both players are freely able to control their characters and play to land that first hit, and the "resolution" phase, where the player that lands that first hit gets to convert that into an advantage.
Depending on the game, the "neutral" can look like footsies (SF games), or navigating around fireball zoning and assists (Marvel/Skullgirls), or full-screen poking with big ass moves and crazy air-dashing and teleporting (Guilty Gear). The fireball/DP stuff still exists in SG, but it's a smaller % of the neutral game when you have assists and air block.
And once you land that first hit, the game might be designed to only give you a little more damage and screen control (say, c.MK xx fireball), or you might get to kill your opponent's first character with a 10 second combo (Marvel/Skullgirls).
I like ST/HDR as a starting point because you need to have decent execution to perform moves consistently in those two games, and because the "resolution" phase is pretty small; you hit someone, you maybe get a small combo, or a knockdown that gives you a positional advantage, and then you play the neutral game again. (As you get better at the game, these things can get more important -- a Ryu in the right spot should be able to shut Honda down pretty badly -- but for newbies, this often isn't as much of a problem.)
In Marvel or Skullgirls, if you give up that first hit, there is a good chance you lost the game. (Seriously -- most Marvel games end up coming down to who lands the first clean hit in my experience.) On one hand, this means that learning the neutral game is incredibly important (one mistake and you might lose!), but because the game allows you to convert one hit into a character kill, it means that you need to learn how to do that before your neutral work will matter. It doesn't matter if you can beat me in the neutral game 80% of the time if you need to land 10 clean hits to kill my character and I only need to land one.
If you want to learn to play Skullgirls, you're gonna have to put some work into practicing combos. If you want to learn ST, you're gonna have to get good at performing reversals. All of these are fundamental fighting game skills! But games will stress them differently.
As far as writing about fighting games in a way that would illuminate these differences: It's something I've thought about, but honestly, I don't think it'd be that useful yet, because IME most would-be FG players don't really have a wide range of choices when it comes to the games they can easily find people to play locally with, and if you're into FGs for the competitive/social aspect, it's better to play a less-than-ideal game like SFV with people than a niche/older game by yourself. For this crowd, community size is important -- it means you're more likely to find quality online/offline matches.

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