This is a cinder related question. There is this odd thing about inferno that I have noticed. It is not an opener but can combo into shadow moves. If I do a full range inferno into shadow fission on hit Cinder teleports over to the opponent. The shadow is breakable. Isnt it the opener for that?
Inferno is a little unique because you MUST cancel into shadow inferno/fission in order to continue the combo (you can't do a manual after it or continue the combo any other way), but it's not the only move in the game that isn't an opener but lets you cancel into shadow openers.