This is a cinder related question. There is this odd thing about inferno that I have noticed. It is not an opener but can combo into shadow moves. If I do a full range inferno into shadow fission on hit Cinder teleports over to the opponent. The shadow is breakable. Isnt it the opener for that?

Yeah, some special moves can't be canceled into linkers/auto-doubles, but CAN be canceled into shadow moves (and then these shadow moves can be openers if you want). Inferno is like that for Cinder but it's not the only move in the game like that. Orchid/Hisako can do the same after 1st or 2nd hits of their rekka specials, Aria can do the same after medium Allegro in blade body, most characters can cancel their fireballs into shadow openers, etc.
Inferno is a little unique because you MUST cancel into shadow inferno/fission in order to continue the combo (you can't do a manual after it or continue the combo any other way), but it's not the only move in the game that isn't an opener but lets you cancel into shadow openers.

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