Wow Thank you for the answer. It really blew me away. I guess i wasnt being real with myself. Putting it on perspective answering its sad. 1)A shooter 2)No 3)No, didnt even know i should 4)No following 5)Making a game in unity 6)No 7)No Thanks for the reality check. I guess my parents are right
Equally impressed that you replied (assuming this is legitimately the same person)! That being said, let's go over all of this!
1) Cool! Is there anything unique about it? Could be anything from a mechanic, to a visual style, to a plot point. Think "remarkable". What makes your shooter worth talking about in a sea of other shooters.
2) If you need advice with PR/marketing, shoot me an email! For now, here is a talk and slides that Ale Hitti and I gave to DigiPen students: https://alejandrohitti.com/2015/07/03/how-to-get-your-game-noticed/
3) Again, email me if you need specifics. It shouldn't be too difficult to setup an LLC in your area, but you will need a bank account tied to a business entity in order to distribute your game via Steam.
4) I have yet to write an article about gaining a larger audience, but I'll get on that. Email me, for the time being.
5/6/7) Unity is great and may bypass *some* of your devkit needs. I will look into specifics if you have any further questions.
The reality of things is that you may not be prepared, but that doesn't mean that you couldn't be better off, relatively soon. Good luck!
1) Cool! Is there anything unique about it? Could be anything from a mechanic, to a visual style, to a plot point. Think "remarkable". What makes your shooter worth talking about in a sea of other shooters.
2) If you need advice with PR/marketing, shoot me an email! For now, here is a talk and slides that Ale Hitti and I gave to DigiPen students: https://alejandrohitti.com/2015/07/03/how-to-get-your-game-noticed/
3) Again, email me if you need specifics. It shouldn't be too difficult to setup an LLC in your area, but you will need a bank account tied to a business entity in order to distribute your game via Steam.
4) I have yet to write an article about gaining a larger audience, but I'll get on that. Email me, for the time being.
5/6/7) Unity is great and may bypass *some* of your devkit needs. I will look into specifics if you have any further questions.
The reality of things is that you may not be prepared, but that doesn't mean that you couldn't be better off, relatively soon. Good luck!