What is the ultimate goal or purpose in your life endeavors?
i have absolutely no idea. i play and sometimes (occasionally?) signal boost small, weird videogames which is a completely inconsequential thing to do within a larger frame. i am an atheist. i work an unqualified, lowly paid, factory job & will never be wealthy. it would be nice to be a little more comfortable and secure but i have no wish to live a wealthy lifestyle. all i can hope to do is live out the rest of my life in peace with the love of my beautiful partner.
Hi! What was the most formative/important game that you played growing up? That most affected you, turning you into the guy you've become.
tough question. going through all the videogames that i thought of as favourites as a child: rick dangerous, robocod, magic pockets, final fight, flood, turrican II. while it would be fair to say that these games played a part in shaping my taste in videogames, they played absolutely no part in shaping me (or my attitudes) as a person. they were "fun" & little more.i think if there was anything linked to videogames that actually had a part in shaping my attitudes, it would be when i became tired with the flood of first person shooters and the increasing trend towards "reality" that they attempted. it made violence and guns in particular, especially unappealing.
What's your best tip for getting your game noticed outside the "mainstream" media?
it can kinda be pot luck in some respects because there is just so many folks making games for various game jams and the like. having a twitter account and letting guys like chris priestman and tim w know you exist is a good start and just knowing how to get into contact with them and the folks over at indiegames dot com.on twitter, interacting with other folks that make small games can be helpful if your genuine about it and don't spam them.there's no sure fire way to get your game noticed.
I want to make a game right now, but no ideas are springing up in my mind. Give me an idea, oh great oracle.
browse my twitter feed. there is a banner above this with a dog chasing a sheep. alter that and make it so that if the dog runs fast enough, it turns into a werewolf and slaughters the sheep. it feels shame and regret.
What goal/direction would you be excited to see small games, jam games, and other experiments start trying to tackle/approach? or any direction at all? would it be something like aesthetics or narritve, and/or systems and gameplay?
i'm not so worried about direction. i get equally excited about new aesthetics, narrative styles & systems & new roads are constantly being travelled. this is why i think it's terribly important not just to encourage folks to make games with whatever tools they feel comfortable using but that they understand that they are not required to follow any set of rules.there are so many folks making new & beautiful interactive experiences. i can't honestly ask for more than this.
Have you ever tried developing games, if so what tool/engine did you use and did you ever finish it?
i haven't ever touched a game making tool. i often contemplate it but i have don't get that much time on the internet / laptop & have a lot going on with the little time i do get. if i did decide to start, i'd probably go with gamemaker or ags (there's so many tools to pick from nowadays).it may happen one day if i stop playing & curating other folks' weird videogames.
What is the most obscure and the most well-known game you are including into TPB bundle?
i can only say "so far" obviously because the game list is far from complete and i won't tell you game names to keep the mystery and surprise in the bundle but the most well known so far might be something from petri purho. the most obscure... there is piles of obscure stuff in there. i think the most obscure so far is an rpgmaker game that i chased down that wasn't online anymore and i couldn't find the install file on my hard drive. i had to track down rpgmaker for the creator so that he could recompile it.
the only information i have to give is that i have gathered some hundreds of permissions and have many more to games to wade through and authors to get in contact with. it is a very slow process (sometimes i get demotivated by the sheer amount of work and organization and follow-ups involved). the frontend is being worked on and is looking good.the one year time frame could turn out to be an under estimate, which honestly isn't all that surprising since it could be anywhere between 3x to 10x larger than the first bundle and the first bundle took me four months to put together.
Does the games in the pirate bay bundle need to run on a PC? Or would a homebrew to some old console qualify?
the idea of including a homebrew game for an old console actually intrigues me, however since the bundle is going to have a frontend that will run the windows version of each game, i don't see any way i can work it in if that is the only platform.
I enjoy your game idea tweets a lot, I should probably look back through them to find a good game to make. Do you ever think about how space+time is one idea and maybe phenomena is geometric aberrations of that fabric?
i've never thought about it in those terms (i had to google geometric aberrations) but it's an interesting way of thinking.
What percentage of "barriers to success" do you think are just mental (fake) barriers?
wouldn't success have to be defined before answering this? success is different things to different people with different sets of abilities.for me success is just finding different ways to get tiny unloved videogames out to more people so my barriers are more likely to be mentally self-inflicted but for other people (the folks who actually make games and spend a lot of time making the one game) success is critical acclaim and $ so the barriers are somewhat more concrete.
at this very moment in time, it would be a toss up between cat show: http://www.noxioushamster.com/games.html and soul jelly (which isn't on the web that i know of unless you download the entire pirate bay bundle). ask me on another day and i might give you a different answer.
most of the time, i feel like a stereotypical human but since i have the illusion of free will most of the time, i'd say between five and eight or thereabouts. there are times where i feel like i'm just going through the motions of a daily routine and i feel like a robot.
have you thought about creating a legitimate siite for freeware games. I'm talking interviews with makers, a behind the scenes looks, & articles about the games you find interesting.
i used to own a website called planet freeplay many moons ago. it became outdated and i came to hate its structure and limitations. i haven't really thought about running a fully fledged website since. besides, i don't get enough time to run larger operations properly.
where did you get the inspiration for the pirate bay bundle?
one day, as a joke, i searched for freeware games on the pirate bay. i remember finding this torrent full of hundreds(?) of freeware games but it was obvious that whoever put up the torrent hadn't asked the permission of the author(s) and hadn't put any effort into letting folks know that it existed. i think the idea started formulating from there.this may have been an influence: http://www.piratekart.com/