Sometimes I'd like to write down analysis of some game designs, but I have no idea where to start. And it feels weird because I can easily write analysis a movie or a theater representation, but I feel like I can't do it for games, like there's too much to tell maybe or I dunno.. Any tip ?
I guess it depends on what part of the design you want to analyze. Maybe start by jotting down moments that surprised or delighted you, or maybe made you curious. Then after your playthrough, go back and think about why, come up with some theories.
Same with moments that frustrated you. Talk them out with someone. Often if I write something about design I've hashed it out in casual conversation first.
For a more practical approach, record your playthroughs, go back and watch them, then start writing down all the data points you can observe. Then go back and look at the numbers and see what analysis you can derive.
Same with moments that frustrated you. Talk them out with someone. Often if I write something about design I've hashed it out in casual conversation first.
For a more practical approach, record your playthroughs, go back and watch them, then start writing down all the data points you can observe. Then go back and look at the numbers and see what analysis you can derive.