Ask @zanzlanz:

What is the trick so that in Mine Blocks to enchant a peak (diamond for example) it has the enchantment '' Silk touch ''?

Green
Silk touch uses 14 levels to enchant all tools except for axes, which use level 23.
On pickaxes, if you use level 15, there's a higher chance the game will pick fortune 1, because it tries to offer you the most expensive enchantment possible. If it does that, then silk touch can't be applied, since you can't have both silk touch and fortune on the same tool. This is why I recommend using exactly level 14. :)
So your best bet is to pick enchantments in the enchanting table that show level 14 only.
For the highest changes (by far!!) to be shown level 14 in the enchantment table, place exactly 7 books near it :)
Try that out in creative to see if it helps!

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What features are now possible in Mine Blocks thanks to Haxe that you could not before with Flash?

Green
I guess we'll find out what will be better and what will be worse :) Most of the benefit comes from the fact I have to repackage all of the assets, so maybe stuff like texture packs, languages, and window size.
A big draw back is I probably will have to limit how many worlds you can have on web, because browsers severely limit how much storage a website can save. Unlike Flash, which could store unlimited data. Which is unfortunate, because now how could I possibly do infinite worlds? :V

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why in Mineblocks 2 you can use right click and in Mineblocks you must press left click +shift?

George
It's because of a few reasons.
The main one is that Mine Blocks 2 was initially made in AS3. Mine Blocks 1 was created in AS2. Right-click support was not possible in AS2. Therefore, in a whole bunch of places in Mine Blocks 1, it checks for the shift-key. It's a surprisingly big change to switch a control like this :)
Another reason is that supporting right-clicking meant dropping support for certain players (like Linux or old Mac users, I forget exactly). I'm pretty sure Adobe has since updated Flash Player for this platform one more time, so it no longer is an issue. But in the nature of Mine Blocks being available to the most possible people, dropping support for a group seemed like a bad option.
One weird thing about right-clicking is that it's actually broken in Flash when I test the game. It's a bug in the "debugger" because "onMouseUp" doesn't get triggered. So it makes testing more difficult.

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Is Haxe layered to reduce the lag of Mine Blocks? :0

Green
So to clarify:
- Haxe is the language I write the code in. It allows me to release games on web, PC, and mobile.
- Lime is a helpful library for connecting with OpenGL, the keyboard, mouse, and more.
- OpenGL is a "Graphics Library" that allows me to tell the graphics card to draw graphics to the screen.
- Finally, my game engine is a library that uses all of those tools to make things draw on the screen.
My goal with the game engine is to make something that is efficient, yes :)
My next optimization is batching 2D draw calls automatically, which should end up being very fast, I think. For example, instead of drawing each block individually, it will draw them all at once using a grid.
However, one problem I found is:
If a player doesn't have "hardware acceleration" enabled in their browser, the game will run at a low FPS. Games like agar.io and slither.io do not have this problem because they don't use OpenGL directly, but games like hordes.io or tanks.io do.
But my hopes are that it'll be perfectly fine otherwise :D I can do some pretty good optimizations now that I have my own rendering engine to work with.
We'll see how things go when I get started with the port. Thanks for the question!

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Hey Zanz, What's Gonna be added in 1.29 MB? Give me some Spoilers XD (Not on Twitter).

Mine Blocks Lemons
A big piece of the update is helpful fixes and improvements so far! So, while the update is around 75% done, I'm only half way through the actual additions. (I know that's not exactly what you wanted me to post here lol, but I can't release spoilers too early :D)
Some people post what they know/speculate about it on the Mine Blocks wiki. It's sometimes outdated though. Here's the page:
https://mineblocks.com/1/wiki/index.php?title=Upcoming_Features

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Any funny anecdote? lol

Green
I wish I was the type of person who could tell really good anecdotes! I knew someone in high school who was a complete natural at it - he could tell the most mundane story in a very captivating and funny way. Was quietly jealous XD
But one thing that keeps coming up is my over-punctuality. I don't want to be late for things, so I usually give myself extra time for getting lost or running into traffic on the road. It's reasonable - my phone's GPS basically disintegrates randomly, so I can't trust it.
But in reality I almost never run into problems, so I show up to events 20 minutes early. It's early enough to have to awkwardly wait around for at least someone else to show up.
This is definitely my "useless superpower" because now, even when I just want to show up on time, I somehow manage to still arrive 20 minutes early. Even if I leave 10 minutes later than I plan! o.o
The other day my co-workers and I were meeting up at an art fair. I didn't know the route to get there, and I knew parking was going to be really difficult, since thousands of people would be at the fair. So I gave myself extra time time to leave of course.
Getting there turned out to be easy, and I found a parking spot super easily very close to where we were meeting. 20 minutes early again, no more and no less.
20 minutes later I got a call from my co-workers. They had to leave later because someone was late to the carpool. They were going to be another 20 minutes late to get there. Okay, fine, it's a nice day. I'll wait.
So I've been there for like 40 minutes, and I get another call. They couldn't find parking _anywhere_ nearby, so they were walking over a mile to meet up with me! HOW did things work out so well for me to have perfect parking?
Anyway I believe it was over an hour before I met up with them. If I had arrived at a reasonable time it certainly wouldn't have been like that. But I don't think that's possible for me to do lol
Being cursed with the useless superpower to be excessively early sure requires patience. o-o Who knows, maybe I'm a time traveler without knowing it. :D

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Congratulations in gradusting soon. Which uni did you study and what degree please? just very curious

Larry LaBanks
Thanks!
I studied for 4 years as a Computer Scientist at Lawrence Tech.
I picked up my diploma a couple days ago. I didn't want to be late for work, so I went early (before they opened). An employee was there early too, so I think I might have been the first of my class to officially receive a diploma! \o/
I was still like 20 minutes early to work lol

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Hey Zanz! So, I was thinking about contributing to this really, REALLY underrated game. So I wanted your premission, Before I do anything. So I go on a game site called armorgames.com .So, can I add the game on the site? Problem is it will say I am the developer. What do you think?

Joseph Mark
Hi! :D
I guess you're talking about one of my games? No, you cannot add anyone else's games other than your own on ArmorGames. It's just how that sort of thing works ^^
Specifically regarding Mine Blocks, many years ago I unfortunately couldn't reach a good agreement with ArmorGames. I didn't want to do it for them paying me a one-time license - it seemed like a generally unfair deal. I guess I'm more making a statement about their business practice (at the time the offer was denied, at least - it's possible they changed their ways) by not giving them the license.
Thanks for your wanting to help though, I really appreciate that! :)

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What would you do if you if you were frank for a Year?

Mine Blocks Pro
Like, if I was him, living in Mine Blocks for a year?
After I buttoned up my shirt maybe, I'd finally figure out how those potions taste, drink a fire resistance potion, and try out a lava hot tub? I'd try jumping on slime blocks and riding a pig too. ^^
But yeah I'm sure there'd be lots to do and experience. I wonder if I spent enough time in the ender that I could earn the trust of the ender dragon instead of having to kill her :O

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Would you rather add lemon soup, Lemon tools and armor, or Lemon Dimension :D, (God i keep on saying lemon, but i do like lemons, like lemon spray to freshin up funiture LOL XD)

Mine Blocks Pro
Hahaha, as a developer, lemon soup would be easiest to add, so... that xD
Lemon tools/armor would be pretty useless - it would be too visually similar to gold items.
The lemon dimension would be my favorite to see, since it would mean having a whole lot of new items/blocks/mobs c:

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Do you have any advice for people starting out on youtube?

Hm, I personally think people underestimate how much work YouTube is. You end up having to reach a certain threshold of quality for everything: your footage, editing, descriptions/thumbnails (SEO stuff), and marketing (Twitter/Facebook/social media).
The reward you get from it is often proportional to the amount of effort you put into it. And even so, ads aren't the best way to earn from YouTube (over sponsorship/promoting stuff), but it's definitely a great start to fund your growth. So perhaps join a network like "Freedom!" to get started. It's easy and free.
I get like $20 a month on YouTube, which is great, but not really something that makes me an authoritative figure for the platform. So how about this:
My buddy @WeaselZone has a few posts on his website about this stuff though. He's experienced and a very talented/smart lad. While no one knows the formula for success, Weasel's tips are things that worked well from him, built from successes and failures (and honestly common sense).
Here are some of his tips:
> http://weaselzone.com/tips-for-starting-youtube/
> http://weaselzone.com/how-to-write-better-descriptions-for-your-youtube-videos/
> http://weaselzone.com/5-common-youtube-mistakes-to-avoid/
Hope some of that helps!
Honestly, just dive right in, try your best, and most importantly *have fun!* It's not worth it if you're not enjoying your time making videos :)
Good luck with everything!

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On a scale from 1 to 10 how weird are you?

Hmm I don't think the scale works that way tbh.
Here are some recent examples of weirdness maybe?
I tried to hold back in the recent update video. But I somehow ended up putting extra effort into adding weirdness:
https://youtube.com/watch?v=zQtXjQbUQAs
- Snakes playing instruments every time I said "but"
- Photoshopping Patrick on various things
- Comparing subscribers to jelly beans in a jar...
- An old man mentioning how it's hard to predict the future
- Neat, naice, *fanfare*, dog, etc
Greenbean casserole?
https://twitter.com/Zanzlanz/status/953453385977655297
But yes, I do hold back. Maybe some day I'll make another game that makes less sense than "The Game That Is Random".
*Zer8gg needs to eat pepperoni quickly to help him avoid blinking because he's grounded.*

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Any tips for making music? Any cool tips for Fl studio itself? Instruments? Or do you just use the default ones?

Ferdo Mravec
FL Studio is cool because you can really cater to whatever workflow works best for you, so it's a bit hard to generalize tips.
For the newest producers, my biggest tip is to never ever use the default drum samples lol!
A lot of people would suggest to not compare your work to other producers, but it's honestly one of the best ways to improve. It gives you a sense of direction to have a goal-oriented mindset. But of course you shouldn't just copy people (unless it makes you happy - then just call it a "cover" work, instead of an original piece).
And similarly, being "different" doesn't always mean being good. An example of this is that for a few of my tracks I thought I was being really clever by doing something that sounded really different compared to other tracks I've heard. And now when I look back, I realize the reason no one does it that way is because it's too simplistic and an iconic synthesis method. Everyone uses it as a building block to make cooler sounds. So I learned to take the sound past that stage in future works, which improves it a lot. I know that general, but it just means that the simplest sounds should be avoided - learn from other people's work and build off of the knowledge you learn, rather than trying to reinvent the wheel.
Maybe keep a list of tips you learn, and try to go through it each time you make a track. Like:
- Do not have two sounds using the same frequency bands because they may clash
- Add a sub-bass to make the synth sound more full
- Make the beats compliment the melodies as well as the other way around
- Make transitions between sections and always vary the second time a section shows up so it's not boring
Learn keyboard shortcuts, because they will help your workflow. One weird one I learned is that the right-shift key acts as the slice shortcut. Was hard to get used to, but is worth it after using it a ton of times. xD
As with all crafts, music is not super easy. It always evolves as well, so there's never enough to learn. Getting discouraged isn't useful, so keep trying and improving. Effort makes good use of time to produce the best of results. Without effort or time put into it, improvement cannot easily happen.
I like to make my sounds in Sytrus & Harmor in combination with effects. I also use Serum, but I'm not really comfortable in it. It's not about spending a ton of money on good tools though, it's about learning how to use your tools effectively.
Simply do your best, learn hard, and don't be afraid to ask your friends (or random music communities online) for honest feedback. If you're having fun, it's going to be worth it.
As for getting money... well that's the super hard part lol! Maybe an easy solution is to work on amazing music videos and getting YouTube revenue from it :D
Let me know if you have a more specific question regarding music! ^^

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Tell us how you process photos?

My go-to program is GIMP, though they seem to ignore user friendliness unfortunately.
I sometimes do bigger/more specific things in Photoshop. It's much better for animation and layers.
I use Flash (Adobe Animate) for a lot too - everything vector-related I have to do, at least.
For pixel animation I will be using Aseprite. Haven't had to do that since I bought it though haha!

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