Ask @zanzlanz:

Hey Zanz! So, I was thinking about contributing to this really, REALLY underrated game. So I wanted your premission, Before I do anything. So I go on a game site called armorgames.com .So, can I add the game on the site? Problem is it will say I am the developer. What do you think?

Joseph Mark
Hi! :D
I guess you're talking about one of my games? No, you cannot add anyone else's games other than your own on ArmorGames. It's just how that sort of thing works ^^
Specifically regarding Mine Blocks, many years ago I unfortunately couldn't reach a good agreement with ArmorGames. I didn't want to do it for them paying me a one-time license - it seemed like a generally unfair deal. I guess I'm more making a statement about their business practice (at the time the offer was denied, at least - it's possible they changed their ways) by not giving them the license.
Thanks for your wanting to help though, I really appreciate that! :)

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What would you do if you if you were frank for a Year?

Mine Blocks Pro
Like, if I was him, living in Mine Blocks for a year?
After I buttoned up my shirt maybe, I'd finally figure out how those potions taste, drink a fire resistance potion, and try out a lava hot tub? I'd try jumping on slime blocks and riding a pig too. ^^
But yeah I'm sure there'd be lots to do and experience. I wonder if I spent enough time in the ender that I could earn the trust of the ender dragon instead of having to kill her :O

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Would you rather add lemon soup, Lemon tools and armor, or Lemon Dimension :D, (God i keep on saying lemon, but i do like lemons, like lemon spray to freshin up funiture LOL XD)

Mine Blocks Pro
Hahaha, as a developer, lemon soup would be easiest to add, so... that xD
Lemon tools/armor would be pretty useless - it would be too visually similar to gold items.
The lemon dimension would be my favorite to see, since it would mean having a whole lot of new items/blocks/mobs c:

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Do you have any advice for people starting out on youtube?

Hm, I personally think people underestimate how much work YouTube is. You end up having to reach a certain threshold of quality for everything: your footage, editing, descriptions/thumbnails (SEO stuff), and marketing (Twitter/Facebook/social media).
The reward you get from it is often proportional to the amount of effort you put into it. And even so, ads aren't the best way to earn from YouTube (over sponsorship/promoting stuff), but it's definitely a great start to fund your growth. So perhaps join a network like "Freedom!" to get started. It's easy and free.
I get like $20 a month on YouTube, which is great, but not really something that makes me an authoritative figure for the platform. So how about this:
My buddy @WeaselZone has a few posts on his website about this stuff though. He's experienced and a very talented/smart lad. While no one knows the formula for success, Weasel's tips are things that worked well from him, built from successes and failures (and honestly common sense).
Here are some of his tips:
> http://weaselzone.com/tips-for-starting-youtube/
> http://weaselzone.com/how-to-write-better-descriptions-for-your-youtube-videos/
> http://weaselzone.com/5-common-youtube-mistakes-to-avoid/
Hope some of that helps!
Honestly, just dive right in, try your best, and most importantly *have fun!* It's not worth it if you're not enjoying your time making videos :)
Good luck with everything!

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On a scale from 1 to 10 how weird are you?

Hmm I don't think the scale works that way tbh.
Here are some recent examples of weirdness maybe?
I tried to hold back in the recent update video. But I somehow ended up putting extra effort into adding weirdness:
https://youtube.com/watch?v=zQtXjQbUQAs
- Snakes playing instruments every time I said "but"
- Photoshopping Patrick on various things
- Comparing subscribers to jelly beans in a jar...
- An old man mentioning how it's hard to predict the future
- Neat, naice, *fanfare*, dog, etc
Greenbean casserole?
https://twitter.com/Zanzlanz/status/953453385977655297
But yes, I do hold back. Maybe some day I'll make another game that makes less sense than "The Game That Is Random".
*Zer8gg needs to eat pepperoni quickly to help him avoid blinking because he's grounded.*

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Any tips for making music? Any cool tips for Fl studio itself? Instruments? Or do you just use the default ones?

Ferdo Mravec
FL Studio is cool because you can really cater to whatever workflow works best for you, so it's a bit hard to generalize tips.
For the newest producers, my biggest tip is to never ever use the default drum samples lol!
A lot of people would suggest to not compare your work to other producers, but it's honestly one of the best ways to improve. It gives you a sense of direction to have a goal-oriented mindset. But of course you shouldn't just copy people (unless it makes you happy - then just call it a "cover" work, instead of an original piece).
And similarly, being "different" doesn't always mean being good. An example of this is that for a few of my tracks I thought I was being really clever by doing something that sounded really different compared to other tracks I've heard. And now when I look back, I realize the reason no one does it that way is because it's too simplistic and an iconic synthesis method. Everyone uses it as a building block to make cooler sounds. So I learned to take the sound past that stage in future works, which improves it a lot. I know that general, but it just means that the simplest sounds should be avoided - learn from other people's work and build off of the knowledge you learn, rather than trying to reinvent the wheel.
Maybe keep a list of tips you learn, and try to go through it each time you make a track. Like:
- Do not have two sounds using the same frequency bands because they may clash
- Add a sub-bass to make the synth sound more full
- Make the beats compliment the melodies as well as the other way around
- Make transitions between sections and always vary the second time a section shows up so it's not boring
Learn keyboard shortcuts, because they will help your workflow. One weird one I learned is that the right-shift key acts as the slice shortcut. Was hard to get used to, but is worth it after using it a ton of times. xD
As with all crafts, music is not super easy. It always evolves as well, so there's never enough to learn. Getting discouraged isn't useful, so keep trying and improving. Effort makes good use of time to produce the best of results. Without effort or time put into it, improvement cannot easily happen.
I like to make my sounds in Sytrus & Harmor in combination with effects. I also use Serum, but I'm not really comfortable in it. It's not about spending a ton of money on good tools though, it's about learning how to use your tools effectively.
Simply do your best, learn hard, and don't be afraid to ask your friends (or random music communities online) for honest feedback. If you're having fun, it's going to be worth it.
As for getting money... well that's the super hard part lol! Maybe an easy solution is to work on amazing music videos and getting YouTube revenue from it :D
Let me know if you have a more specific question regarding music! ^^

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Tell us how you process photos?

My go-to program is GIMP, though they seem to ignore user friendliness unfortunately.
I sometimes do bigger/more specific things in Photoshop. It's much better for animation and layers.
I use Flash (Adobe Animate) for a lot too - everything vector-related I have to do, at least.
For pixel animation I will be using Aseprite. Haven't had to do that since I bought it though haha!

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If you could be any fruit, which one would you be?????πŸπŸŽπŸπŸŠπŸ‹πŸŒπŸ‰πŸ‡πŸ“πŸˆπŸ’πŸ‘πŸπŸ…πŸ†πŸŒΆπŸŒ½

Lemon of course. No reason, but it's an established thing.
If you don't exclude vegetables and starches, corn is my second choice for sure!

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Would you rather develop more MB1 or MB2? Personal opinion, but I think maybe MB2 has more potential than MB1 (With layers and all). Also, what are your plans for MB2? Any cool mobs? New bosses?

Hmm this question is super familiar. o_o
In short, I'd rather develop MB1 short-term (because people love it), and MB2 long-term (because it's my own thing and I have the freedom to do a lot more with it when I have the time).
I can't say what my exact plans are for MB2, but here's one thing I was thinking about recently:
I really wanted to do a story mode for Mine Blocks 2 at some point, however right now I'm pretty sure that story mode would probably do a lot better in a game that ISN'T based on the block-based survival mechanics. I can probably do a whole lot more without a story hovering over the project.
And maybe I can make a separate game based off of the story I was designing. I think it'd make everything less awkward. xD IDK I have too many ideas, and definitely not enough time to go through them all haha!

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Once you re code in Haxe could you still have the shift click feature as well as right click? Shift click really helps with my arm being so, well, halfway down.

Sandra K. Freed
Sure, absolutely! I might do it just like Mine Blocks 2, with the third option to click-and-hold as well.
By the way, if you have any other suggestions to that end, let me know. I'd love to understand how to make the game more accessible! :)

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Why was the Command Update numbered 1.26.5 instead of 1.27? Commands and updated textures were a big change.

That is kinda weird that so much was released on a non-full-numbered updated. I don't remember what my reason was for that. Maybe I had promised something specific in 1.27 and didn't want to break my promise? Haha
In the changelog it says that it was a mini update, which is funny for how big the changes were:
http://zanzlanz.tumblr.com/post/90686800050
Sorry I don't have a good answer for your question, but thanks to you I just added the 1.26.5 changelog to the "version history" page on the wiki! \o/

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Are you aware that in Mine Blocks 1.28 books are only able to be enchanted with unbreaking? This probably has something to do with adding enchantments on balloons.

Yes I was aware :) And it's been fixed for the next update too!
And your guess was right!
It was because ever since enchanted books were added, it wasn't picking a random item group when choosing which type of enchantments to add to the book - it was picking the first item group in the list.
In 1.27, the first one in the list was the helmet enchantments, so there were a lot of different enchantments for it to choose from.
When balloons were added, the first item in the list became the balloon enchantments. Therefore the book only got unbreaking.
Thank you very much for telling me about it though! :D
And sorry for the inconvenience - it really breaks enchanted books unfortunately haha

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