Approach rate #; how fast the approach circles move. OD (Overall difficulty) can affect how the circles appear as well. AR / OD can be difficult at certain BPM; such as 300 BPM AR9 OD7, a lot more notes appear on screen compared to 180BPM AR9 OD7 resulting in note locking. So a method to learning high AR is to play high BPM with high AR. The notes are easier to read than low BPM high AR. However if you want to train your aim then doing the opposite, playing low AR high BPM, will help.
Try messing with maps in the editor and you will see what I'm talking about. My advice is to try not to become dependent on specific AR and instead go by the sounds to determine your hits. If you're struggling aiming think why you're missing the notes and if you're moving too slow or too quickly. If you can understand what each note is timed to then it really helps with consistency.
... I feel I give too much information some times.
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