Martijn Zandvliet
Latest answers

All I get when I try to start the game is the editor screen covering the main screen. I can't get to the main screen. What can I do?

Sorry to hear that! Please send me the game's log file, details here: http://forum.volo-airsport.com/t/how-to-report-bugs/

View more

Is Volo Airsport still in development? It looks interesting, and I almost bought the Early Access version on Steam already, but then noticed there haven't been any updates on Steam or your blog for over ten weeks, and having been burned by abandoned projects in the past, this seems sadly familiar.

@shinmai

Still in development, and v3.5 is nearly out! You can play test version of it right now on steam, and read changelog and reactions here: http://forum.volo-airsport.com/t/volo-v3-5-test-version/

We're on the job, we've just been so busy we neglected to post development news on the blog. :)

View more

Whats the drone like music that you have in the game?

All the audio in the game is by Michael Manning and is made specifically for Volo. :) https://soundcloud.com/michael-manning

View more

can you give me link to download to volo airsoprt for free?

Short answer: no. Long answer: only if you're a reviewer/youtuber of have a very special reason. Sorry, gotta eat. :)

We don't have a demo yet, but you can still download Volo Airsport v2, an old prototype of the game here: http://blog.volo-airsport.com/download/

View more

Do you like sword-fighting by any chance?

I don't know much about it, and I've only ever wielded toy swords, but I do like the idea of sword fighting. I'm in a kickboxing class, and err, I play various fighting games, so I get the appeal. Sword fighting would certainly be an interesting thing to try, but it's probably more difficult to find a place to learn it at.

Anyway, why do you ask? :)

View more

hi!! i'm french so excuse me please for my english. i like very well your simulation and i wait for the next updates!! i have one idea to add for the next next update: a "ghost" mod but not really. we could fly near the ghost on a new flight to do a movie like in real flight. so flight on formation

Replays and ghost recordings are on our todo list for sure! We'll work on online multiplayer first, since a lot of things we need to do for multiplayer will make it easier to add a replay system.

Oh, and your English is fine! Don't worry about it. :)

View more

Would it be possible to have older versions as a beta option on steam?

Technically we could do this, but it would quickly go out of hand. We would need to make a new branch for each new version, and aside from that being impractical I don't think Steam will let us make endless branches. If you've bought the game through Humble you could keep your old downloads, so that would be the best way to do this right now.

That said, there is some merit in having old versions accessible. We have all the previous releases stored here internally, we'd just need a better way to make them available. So if there's enough need, we could see what we can do about this. Which leads me to ask:

Is there a particular previous release you're looking for, and why? If you need it fast, just send me an email and I can send it to you immediately.

View more

Scratch my last question just found it in an old email address! CANT WAIT!

Glad you were able to sort it out! Happy flying!

View more

HI Martijn, I'm an early fan as I purchased the game years ago, do you know when you'll release a linux version ? I'm waiting for it ^^ Thanks !

It looks like the most important problems (shader and plugin compatibility) have been sorted and we can roll out a version of v3.4 for Linux soon. We need to go through a round of testing first, which we'll do through Steam.

News on this very soon!

View more

will you add explosions?

Non-playable explosions might make it into the game, but playable explosions are outside the scope of the design.

View more

Online Multiplayer?

Looking into this now! Can't say for sure what it will look like, but I'm on it.

View more

After I first bought this on the Humble Store it said i would recive a key for the Steam release, And it seems that time has come so why havent I recived one?

Steam keys will be available from you Humble Library as soon as Humble launch the game on their store, which should be early this week. Apologies for the delay!

View more

Will we be able to stream this to Nvidia Shield (Tablets). Some people simply don't have any way to hook a controller up to their computer and that would make the Nvidia Shield (Tablets) a perfect solution for them (if they have one)

I haven't tested this at all (don't have a shield), but this should work fine. Do you need anything special from us to enable this kind of streaming? I thought this kind of streaming technology worked with most games out of the box. :)

I'll also have to try streaming the game through Steam, which should be similar.

View more

Love the game! Do you plan to make Wingman more realistic in the future.

Yes and no. We're going for a more refined look than the capsule-suit wingman (wingwoman?) is currently sporting, but we wouldn't dare go near photorealism. We actually kind of like the juxtaposition of the quirky looking stick figure on the detailed environment graphics, and with stylized characters we have more freedom.

When people say 'realistic', most of the time they mean 'convincing'. Right now the character model has its charms, but it's not very convincing yet. It should accurately reflect the underlying physics model, and show you what the wind is doing with the suit. It should somehow tie in with the rest of the world and not look out of place (unless intended).

If we take a stylized approach we can do things with the game that we couldn't otherwise. Take wind for instance, it's invisible right? In real life you can at least feel it, but we lack tactile input in games, so we have to find some other way to convey vital information. This is why in The Aurora Wager (our balloon flying game) we show while trails flowing through the sky.

Err, long story short: The final look for the game has yet to be decided. The character will become more detailed, more functional, more aesthetically appealing, but not necessarily more realistic. :)

View more

Will you have an option for iDeal for the dutch people who mostly don't have PayPal?/Nemen jullie een iDeal optie voor mensen in Nederland die vaak geen PayPal hebben?

Yes! (Jazeker!) The game will be on Steam real soon, and Steam allows you to pay with just about anything. They accept ideal, paypal, credit card and valued family members.

View more

Do you have an email address where I can contact you about contributing? I'm not a twit....so i don't tweet, and i could only find your twitter page.

Certainly! martijn@ramjetanvil.com is the one you need. :)

View more

What are those white, flying, orange trail leaving balls?

They are placeholders for little AI creatures I want to add to the game world to liven it up a bit.

View more

When can we expect to see it on steam?

End of this month, or early November. I'm integrating the Steamworks software now, which is simple stuff, but we don't know exactly how long it takes for the build to get ready for distribution on Steam's end. :)

View more

Hi. I installed the update v3.1 a few minutes ago and when i load up the game am underground and the menu is not loading properly? So basically i cant play the game :( Is there anyway to get around this? Thanks.

Hey, sorry about this!

It would really help if you could send us the output log produced by the game, as that will tell us what went wrong. Here's information on where to locate this file: http://forum.volo-airsport.com/t/known-issues-for-v3-release/132

Send me an email at martijn@ramjetanvil.com, or make a post in the Volo/Bugs forum category, and I'll help you out. I might send you an in-development version of v3.2 to see if it resolves the issue.

View more

where is my download for the new version?

If you have bought the game recently through our website, you can log in to your personal Humble Store page and download the game from your library again. That's how you'll be able to get every new version.

If you have donated for v1 or v2 you should have received a Humble download key by email two weeks ago. If you have not, send me a message at martijn@ramjetanvil.com with your name and the email address used in the paypal donation, and I'll make sure you get your key.

View more

can and how do you use keyboard controls

Mouse/Keyboard controls are now the default in Volo Airsport v3. You can also go to the input configuration screen to map any keyboard button to any action you like, whether it's switching cameras or pitching up/down.

It's not possible to use the keyboard in the older versions, unfortunately.

If you already knew all this, and you're actually experiencing a bug, let me know!

View more

Who's dick do i have to suck to get a free code? ( ͡° ͜ʖ ͡°)

Thank you for your inquiry, though I'm afraid this position has already been filled.

Here's a code, regardless: https://www.humblebundle.com/s?gift=kUsaKdr3u4mqZGvm

View more

Hi, I just bought the game yesterday (you can thank Aypierre who made me discover it ;) ) and I was wondering, can we take screenshots ingame ? Because I've got a screenshot folder but I don't know how to take one :/ It's already awesome ! I'm looking forward to seeing it in the future updates :D

Tou can press F10 while flying to enter free camera mode, and press F5 to save a high-res screenshot to the Screenshots folder.

The screenshot feature is work in progress, and right now it only really works with a gamepad hooked up. If you want to try it though, go right ahead! :)

View more

Loading…

Ask @m_zandvliet:

About Martijn Zandvliet:

I'm a motion enthusiast, and developer of Volo Airsport (skydiving game) and The Aurora Wager (hot air balloon exploration game).

Netherlands