Ask @TeamGhostID:

Do you actually delete blocks in fault, or do you just replace it with air? Dont worry I dont want to copy C:

PotatoIng_
I don't actually delete blocks, I just copy an air tile, which is basically null. ;)

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How long have you been learning slick2d and have you ever encoutered its limitations witch you had to reprogram in java?

I've been coding in Slick2D for almost 2 years now. I have, but only recently. Since I've started making tutorials on Slick2D, I've noticed that their TiledMap class is more complex to use than it should be, so I just re-wrote my own map loader + renderer :). For my own projects I like to code everything with as little dependencies to slick2d as possible. I only use Sound, Music, Image, SpriteSheet, and BasicGame from Slick2D.

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Do you plan on working with or starting a game company in the future, or just working solo?

I don't think GhostID will grow into an official company, but it will remain indie for now. :) Uhm I don't mind team work but honestly, programming gets hard when you work with others. Everyone has a different coding style and unless everyone works on separate parts of a project, it turns into a mess. If I work as a team, I would need artists, sound makers and musicians. x)

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What feature or ideas are you most excited to add to Fault?

Survival! :) As soon as Fault has survival, I'm sure it'll start getting fans.

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What kind of creatures are you planning on adding to the world of Fault?

This information is classified. One thing for sure, they're going to be interesting. :)

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