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Love is actually more like a boner. A boner in your heart. A heart-boner, if you will.
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alpaca
Love is like evolving your pokeymans, sempai! Getting to the final stage is exciting and fun! But, five or ten levels after, you start to have doubts, and the only things increasing are your statistics...
Seemed more like Twitch Plays Pokemon to me.
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Love is like casu marzu: it's incredibly illegal and if you're not careful you'll get maggots in your eyes
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ruteger
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TwiceBorn
Hold on, so Sakura isn't working when she's married to you? What's up with that?!?!
Don't ask questions you don't want the answer to, anon...
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alpaca
If you had to cheat on Sakura, would you cheat on her with?
The office-lady version of herself!
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alpaca
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TwiceBorn
Wait, so you're telling me you spent V-Day alone? Why didn't you say so! I would've sent you a cake!
It's okay, anon. I better get used to it!
Love is sacrifice. How much are you willing to give up for it?
...
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Hat-chan
Love tastes sweet, like you can't get enough. But once it's gone, the aftertaste is terrible and will leave you feeling like shit for a long time. ; w ;
Thanks for the inside scoop.
"Shit. The icing is terrible." Is this what love tastes like?
I don't know, anon. What does love taste like? Tell me. ;~;
"Are you jealous, anon? =3= " - no, I just want to see some hot cute asian writer with megane on canadian bakery action.
I'll take pictures of my next bakery haul. It may be a while though since I want to save up for that sweet PS4/Bloodborne action. =3=
Hey, how was that Valentine's cake?
Shit. The icing is terrible.
... Did that himehorn have ball-joint feet?
Just a badly drawn hand lifting up her robe. ;w;
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alpaca
Hey dan. As someone who has worked in the drawing industry, how do you get all the ladies?
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ruteger
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Chris Charabaruk
You seem have mad world building skillz. I...I think I'm jelly. Thank you for providing me a goal to work toward. Here, have some cake... ( ・∀・)っ旦
Thanks, anon! =w=
mommnff mmmph mnnmn
mommnff mmmph mnnmn
Hey dan. As someone who has worked in the game industry. Do you have any advice on how to break in and not to get chewed up and spit out like old bubble gum?
Make sure you have a respectable degree and some indie projects to show off. A game design degree isn't worth much -- that'll only land you in the bottom of the pack and get you the least interesting work (unless you're a creative stand out like those Portal folks). You're far better off having a serious STEM degree and a portfolio of hobby games you've done on the side. This will also give you way to exit the industry if you decide it's not for you.
A few tips for survival:
1) Manage expectations.
Producing a game has all the quirks and problems of producing a piece of entertainment and a piece of software: divas, politics, marketing and money matters ruling in the meeting room, development hell, loss of creative focus, massive teams where you don't feel like you make any real contribution, work getting cut and dumped and changed for no other reason than a new suit at the top of the ladder needed to make some changes to justify his existence.
And by the way, never expect any appreciation from the players. You won't get it.
You have to enjoy the process of making games and get your satisfaction from that, because most of the time you won't be satisfied with the final product.
2) Remember it's just a job -- don't burn out
I've watched a lot of new guys come in and treat their projects like a work of art. They're excited, which is great, but they'll pour in 12 hours/day weekends and gain 40 pounds only to get their content cut and have their morale crushed. It's a job -- just a job. Unless you're with an exceptional crew and company, remember that. Work hard, play the political game and get that promotion, but don't kill yourself.
3) Don't be afraid to strike out on your own
Most of the time you'll be a cog in a machine working on a project you're half-heartedly interested in. It'll probably be dumbed down to appeal to casuals and widen it's appeal and then be 90% modelled on the last big hit. If you're fine with that, mainstream games are for you. It's a good life -- you can earn 60-90k/year out of the door. But if you got into games to invent, then don't be afraid to go indie and take a risk while you're young. If it flops, you can always work for a company again (I met a few guys who did just that -- then they struck out on their own again).
Well, there's more to say, but you should ask around and get other points of view. I'm never really happy as part of an organization, so my views on survival are heavily skewed by that fact. Hope that helps, though!
A few tips for survival:
1) Manage expectations.
Producing a game has all the quirks and problems of producing a piece of entertainment and a piece of software: divas, politics, marketing and money matters ruling in the meeting room, development hell, loss of creative focus, massive teams where you don't feel like you make any real contribution, work getting cut and dumped and changed for no other reason than a new suit at the top of the ladder needed to make some changes to justify his existence.
And by the way, never expect any appreciation from the players. You won't get it.
You have to enjoy the process of making games and get your satisfaction from that, because most of the time you won't be satisfied with the final product.
2) Remember it's just a job -- don't burn out
I've watched a lot of new guys come in and treat their projects like a work of art. They're excited, which is great, but they'll pour in 12 hours/day weekends and gain 40 pounds only to get their content cut and have their morale crushed. It's a job -- just a job. Unless you're with an exceptional crew and company, remember that. Work hard, play the political game and get that promotion, but don't kill yourself.
3) Don't be afraid to strike out on your own
Most of the time you'll be a cog in a machine working on a project you're half-heartedly interested in. It'll probably be dumbed down to appeal to casuals and widen it's appeal and then be 90% modelled on the last big hit. If you're fine with that, mainstream games are for you. It's a good life -- you can earn 60-90k/year out of the door. But if you got into games to invent, then don't be afraid to go indie and take a risk while you're young. If it flops, you can always work for a company again (I met a few guys who did just that -- then they struck out on their own again).
Well, there's more to say, but you should ask around and get other points of view. I'm never really happy as part of an organization, so my views on survival are heavily skewed by that fact. Hope that helps, though!
Liked by:
Lyn
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Hat-chan
I just started reading and caught up to Vampire Bride today and I really love it, it's super cute and cool.~
Thanks, anon! =w=
I have big plans for the comic... there's a huge world to explore and I want to cover it all!
I have big plans for the comic... there's a huge world to explore and I want to cover it all!
Take me too your lee-dah
Sorry, please accept these himehorn feet instead.
If you love that bakery so much why don't you marry him already?
Are you jealous, anon? =3=
It's Freaky Friday! You have switched bodies with Cupcake. What now?
I'm paralysed by all the frosting in my oven. It's flowing out of every hole...! Someone help...!
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Yoshiko Toshino
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Do you prefer cupcakes or muffins? What kind is your favorite?
Honestly, I love a good muffin.
There's a bakery across the street that has a great chocolate muffin, and the bakery downstairs does a really nice almond muffin. Mmm. I'll take pictures sometime.
There's a bakery across the street that has a great chocolate muffin, and the bakery downstairs does a really nice almond muffin. Mmm. I'll take pictures sometime.
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Twitter NEET Symphony
It's ok! I'll do my best being the best mother I can to support our little new cutness to this world!
O-okay. ;w;
If a Dan bites someone, are they going to turn into dampires?
They'll turn into dankimakuras.
How all dis thing about himehorns, witches, no-horns and golden hair begun? How did you think this?
It spun out of On The Subject of Witches, a Tomoyo42 strip about the last ark of humanity, several failed attempts at a Cupcake strip, and an old dead comic about a NEET vampire living with shrine maidens.
Let that be a lesson to y'all -- don't mind the failures along the way, that's all part of the process.
Let that be a lesson to y'all -- don't mind the failures along the way, that's all part of the process.
How many times do you hit the snooze button before getting up?
Kukuku! I sleep in as long as I want! Then I stay up as long as I want!
And when I'm awake I draw comics as long as I want!
NEET LIFE IS BEST LIFE
And when I'm awake I draw comics as long as I want!
NEET LIFE IS BEST LIFE
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Nubum
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