What does 'strong artistic vision' mean to you in terms of game design? I assume you mean more than just 'it looks good.'
That sort of thing is always a bit fuzzy, but what I mean is that you can feel the presence of the director's hand in the game -- there's a consistency in the design choices that suggests the work of a personality at play. The opposite of that would be a design that feels like "design by committee" or "design by market testers".
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Leedah