What kind of ¨treats¨ do you like to eat for Halloween?
Reese Peanut Butter Cups, Crispy Crunch, Butterfingers... mmm...Man, I miss sorting that huge heap of candy after going out to trick or treat. Sorting was half the fun!
I want to become a corpse! I really really hate like! But, where should I start? Shotguns here are not available, and so far I've been left behind by everyone else...
You can become a corpse later, anon. For now, you have to work hard and do your best! You can do it, anon.
It's okay Dan, you don't need to send Darkcake any money. I'm taking care of her. We got married too! When I asked her if we should invite you to the wedding she said "No, Daddy don't love me."
Everyone knows Dan doesn't love Darkcake because she's gay. I have an inside girl!!
Darkcake wants to settle down with a good and reliable guy! Only not now -- she's way too busy with work and school and then there will be more work later... but she'll make time for it ... eventually... someday....
I want to become a Game Designer! I really really love it! But, where should I start? Education here is very expensive, and so far I'm leaving everyone else behind... are titles important when going for a job, or is it all about the portfolio? Also, Enna when?!
1. LEARN TO PROGRAM 2. MAKE VERY (VERY!) SMALL "PRACTICE" GAMESRe: programming: Seriously -- you don't have to be a pro or be super efficient... just learn the basic of how to make things work in a game engine of your choice and get cracking. If you can prototype things quickly to test your ideas you'll have a huge advantage over other designers who have to work purely in theory, on paper, or in collaboration with a programmer. You'll also start training yourself to find the easy/smart way to design things: simple, modular, easy to balance parameters, easy for the player to understand, etc. You'll also start to learn how programmers think and you'll be able to write great documents.... the programmers will love you for it, you'll have their trust, and by seeing just how difficult and intricate things are under the hood you'll also learn to trust them.Re: making VERY small games You'll generate a portfolio for yourself this way and learn all the important features of game design and learn how to properly scope. You'll also learn how to fail quickly, iterate on a design, and how to find the right footholds to get started on design problems.Also read game design books if you like, but don't let yourself get too tangled up in theory -- the real proof is in the pudding.Anyway, hope that helps, anon!
If the cakeist is a spy, Bikky is in deep deep doodoo.
>nohorns fighting in your cave >can't kick them out because the pact >can't run away because the pact >can't break the pact or you'll be bullied to deathwhy this