@CloneManga

Dan Kim

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I haven't actually played any VNs in a long time... ||| Shame on you. :T

I should play more of 'em before working on Snowhorn Go Home.

I don't like Rin at all... but that is really a nice butt that you have just shared. ... browsing a bit... and Dat Ougi & Tatsumaki pics.

It is a very good butt. : 9

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Are you watching Owarimonogatari? (have you seen any of the ¨monogataris¨?

Nope, haven't watched any anime in like... months, actually. Too busy with work and that extra side project. ;~~;
I hope I'll have time to watch more again soon...
Liked by: Evil Steve

Have you played School Days or Shiny Days?

I watched the anime. ;w;
I haven't actually played any VNs in a long time...

Sakura or Chun-Li?

Sakura!
I love her move set, her character, and of course her name (ha ha ha). That downward kick/dive she has in Capcom VS SNK 2 was especially fun.
Liked by: Leedah Hat-chan

What do you think the difference between music and drawing is? You say that anyone can git gud at drawing as long as they put the work in, but why is that not the case when it comes to music? Where do the people that have a sense for music get that sense from?

Well, anyone can get good up to a point... but there are plateaus and different rates of return based on your time investment. And that rate has to measured against the rate of other activities.
Really, I probably could get better at piano if I put more time into it, but there are only so many hours in a day and for the improvement I get for each hour invested, it just makes sense to spend that hour on drawing or thinking about game systems instead. : /
Liked by: Evil Steve

You're very good at many of your hobbies (drawing/comics/writing etc.) but is there any hobby you enjoy that you don't believe you're good at (cooking or sewing or something)?

Thanks for saying that, anon. =3=
As for your question:
Piano!
Oh man, I am terrible.
I took lessons from kindergarten to 7th grade or so, but man -- no sense of musicality whatsoever. I just don't have the ear or sense for it. I'm glad my parents let me quit when I did so I still have some love for playing... but it never sounds like 'music', just someone mechanically hitting the keys with bad timing and lots of wrong notes, ha ha ha. ;www;
Liked by: Evil Steve

What does Sakura think of your daughters?

Sakura loves Cupcake very much but worries a lot about her future. She lectures her when she can, but Cupcake usually stomps off and hides in her room. I try not to get involved when they fight... ...
Pancake is a mega cutest and is a little spoiled by mommy. Maybe Sakura sees her as the "good" kid.
Sakura doesn't know about Darkcake. At least, she doesn't let on.
Liked by: Evil Steve

Can a cuck ever really be a Mary Sue? | If he's a cuck, it's only because the writers felt that being a cuck was as edgy as what is effectively immortality and invincibility, blade-fists, smoking and drinking, and all the other related tripe.

Liked by: Evil Steve

If you don't like Mizuhashi Kaori, You will have to describe Darkcake more in detail then, so I can nail a good seiyuu for her.

I'll get to her story one day. ;w;
Liked by: Evil Steve

$easonpass: the final frontier. These are the voyages of the Ubisoft Enterprise. Its eternal mission: to exploit strange new worlds, to buy out new life and established dev. teams, to boldly go where everyone has gone before.

But you gotta climb the tower before you can go there.
Liked by: Evil Steve

For armor design anon: 'Boob holders' on women's chest pieces literally defeat the purpose of the armor. It seriously just would not work, you're wearing -minimum- two layers under that armor... probably more like four.

Aesthetics can trump sense, though -- check out pretty much every soft sci-fi space ship design ever.
So yeah, it's a factor, but a factor amongst many others. Frankly, I think people make too much of a fuss over that particular point for stupid political reasons. Fictional designs work because they draw on stuff tucked deep down under the hood of our caveman brains: Darth Vader looks like a spooky skeleton + a creepy black bug, Klingon birds of prey have this hunched over look like a flexing dude with giant trapezius muscles, the evil general has always wears horns with black armor and spikes because spikes and probably some snake or spiders in there somewhere. And of course you gotta have armor that looks like rippling muscles, or powerful animals, etc. There's no reason to take boobs off the table.
Well, that's what I think, anyway.

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Hey Dan, I have plans to update my ¨novel¨ this weekend... how is the snowhorn VN going?

I'm struggling just to wrap up my Ubi side project!!
I can't get anything else done until THIS gets done. Everything depends on it...
If it works out though, I get my own ship and crew and X year mission. Shit will be cashdollars.
Liked by: Trash Evil Steve Leedah

>W... what does this mean....? || He knows that being Cucked is your favorite fetish, and that you've said Netorare is the thinking man's fetish. All the times he's fucked Sakura and Cupcake were for you, Dan!

Oh.. oh my god
and now he has the bweh
I'VE MADE A TERRIBLE MISTAKE

Darkcake trully is your Asagi. They have a lot in common. An earnest and hard working girl that never succeeds with her goal, sensible and a little crybaby, outshined by the rest, always working in the background... Unique, cute, hot, looks better when she is happy/smiling and one wishes her success

I wish I could have given her a better life. Maybe one day I will. ;~;

Any tips for weapon/armor design, Dan? Aside from my current strategy of "plagiarize all the video games"?

I think biggest thing to avoid is OVER DESIGN.
Don't make every little element of the armor or weapon a symbol of this or that with three pages of associated lore and backstory tie ins, etc. Not every event in the character's life has to be manifested in their costume -- a costume shouldn't be a photo album and lore dump. They don't have to be wearing the pendant their dead sister gave 'em, wielding a sword destined to destroy an ancient evil with a magic inscription left by the qt DFC elf sorcess waifu they saved from the frozen mountain goblins, wearing the boots of their dead father who was once a hero of the kingdom who was betrayed by his men, etc.
A character's appearance should be tied to the world, yes, but the goal is to stimulate the viewer's imagination, not send 'em diving into the lore index. First arouse interest, stimulate the imagination, be aesthetically pleasing, be consistent with the world, THEN lore stuff. And keep it simple, clean, and restrained (if that's the look you're going for, of course).
Hrmm.
And yeah, don't plagiarize. You can learn the techniques and lift design details when they help you of course.... but first get the vision of your world clear in your head. Think about how your character fits into that world, and then think about how they acquired their amour, what it's meant to protect against, what kind of wear and tear and repair it's seen, what kind of aesthetic tradition that armor might have been developed in, etc. Of course, you can bounce back and forth between designing your armor and designing your world. But the point is that if you design the armor in isolation, you might get armor that "looks cool", but doesn't really doesn't contribute much else.

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Liked by: Attarou Evil Steve

As a part of the game industry AND as a weeb, what do you think about the inaccurate/bad translations/localizations?

I hate it!
But translations are very hard. Just what is it that you're trying to preserve under translation, exactly? Suppose you have a sentence like "there was a police man standing on the street corner" -- that could have very different meanings for someone who lives in a police state, an open society, or somewhere there the notions of a city street corner and organized police force don't really mean anything at all. Ultimately, you have to translate for your target audience and background web of meanings and associations they already have... not the ones you'd like them to have. And at a certain point, you have to admit that the words will have slightly different effects on each different person, since they all have different webs of associations.
And even worse, you gotta think about the pragmatic effects on top of the "meaning" of the words. Like, if the player really needs to feel that this joke here is corny as hell because this NPC is corny dude and supposed to be the comic relief, what do you do if none of the jokes translate well? Make something up that achieves the right effect or go for accurate meanings? Do you want teddie to say "That's the way, Sensei! -bear!" or "That was a BEARY good job, sensei!" or "That was a BEARY good job, teacher!" or "That was a BEARY good job, teach!"
And of course there are constant changes to the game text that happen during production and sometimes the overall shape of the game or story isn't clear for the translation teams, and sometimes writers change, there are subtle aesthetic choices you make as a writer that you have to be clear about in your notes to the translation team (for example, let's say a character echoes something another character said a few chapters earlier... you don't know if it's the same guy translating both scenes, so you gotta make sure and say "check line XXXX and preserve the same phrasing), etc. ... it's just endless. Having worked pretty closely with some translation teams in the past, I can say that it's really not just a matter of "making translation accurate". There are a lot of complexities I really appreciate their efforts.

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Language: English