How does raising your child work? Does she like hold onto you as you go around or does she run around on her own? How much stuff is done automatically and how much do you have to do by hand, like reading that book? Is it all procedurally generated or? If it is, how do invasions work as your maps cou
Child growth:
- hidden stats with behavioural indicators
- pretty much anything you do has an influence, and there are hidden actions
Gameplay influences daughter's hidden stats:
e.g. if you keep dropping her in combat or don't protect her well she can simply jump out of your arms when enemies come close. Or if you keep jumping to ledges she can't reach (instead of carrying her and jumping across) she may sleep further away from you at campfires and reject your stories, food, etc. or start wandering off on her own in the morning.
You can also do explicit stuff like gather particular 'foods' or venture into dangerous areas at night, use sonar a lot -- she'll imitate each of these behaviours in a way that gives small beneficial effects to indicate she's progressing up that skill tree.
Hidden actions:
There's a button you can press to pick up/put down your daughter. HOWEVER. If you hold it down while carrying her you'll do a hug. If you hold it down while standing near her (and not carrying her) you'll do a headpat. You can go through the whole game without doing this. Also, the 'call' button to attract your daughter to you can be used to sing a lullaby at night if you hold it down while she's sleeping and nearby.
- hidden stats with behavioural indicators
- pretty much anything you do has an influence, and there are hidden actions
Gameplay influences daughter's hidden stats:
e.g. if you keep dropping her in combat or don't protect her well she can simply jump out of your arms when enemies come close. Or if you keep jumping to ledges she can't reach (instead of carrying her and jumping across) she may sleep further away from you at campfires and reject your stories, food, etc. or start wandering off on her own in the morning.
You can also do explicit stuff like gather particular 'foods' or venture into dangerous areas at night, use sonar a lot -- she'll imitate each of these behaviours in a way that gives small beneficial effects to indicate she's progressing up that skill tree.
Hidden actions:
There's a button you can press to pick up/put down your daughter. HOWEVER. If you hold it down while carrying her you'll do a hug. If you hold it down while standing near her (and not carrying her) you'll do a headpat. You can go through the whole game without doing this. Also, the 'call' button to attract your daughter to you can be used to sing a lullaby at night if you hold it down while she's sleeping and nearby.