What was the most important "click" in your carrier ? And for comics ?
For comics, finishing Nana and Paper Eleven. That made it clear to me I found the basic process that worked for me: have multiple, very different projects on the go and use each one to purify the others. The tradeoff would be time-to-completion.For games, it was the moment Splinter Cell 5 was cancelled. It was near christmas, we were almost ready to ship, and many members of the team were super angry/depressed... but I felt good. I wasn't too emotionally invested and I enjoyed the fun of building the game. My emotional investment was fully in my comics. That's when I realized I could do this forever. The only danger would be having enough time to update. Luckily I could stack away savings so I could take time off to work solely on comics later. That's still my plan.
Dan, which was your really first game you created ?
Probably old D&D campaigns when I was a little kid. I filled up binders and binders with worlds, characters, maps, etc. But I didn't have anyone to play with. ;w;Professionally, my first game was a version of Splinter Cell 5 on the Nintendo DS (that never came out). Dungeon Hunter 2 is probably my first official shipped game as a professional.
How do you organize yourself ? How to code, draw and design games without doing less or more one than another ?
Well, I have to go to work in the morning, so the game design part is easy. The rest is about maximizing my efficiency when it comes to drawing and writing. I try to write (or play 3DS/Vita games or ready a book) on the metro and arrange my drawing schedule to match my energy levels. I also try to have a couple projects on the go at the same time so I can put effort into one when the other hits a roadblock that needs time and thought to overcome.It really helps that I LOVE to draw and write comics, though. I can never get enough of it.
Good job updating Dan, you're only .5 on the Fred Gallagher Webcomic Slowness Scale (FGWSUS.) now.
Kukuku~ I did some good work on a bunch of pages today. I found a good method: refine page sketches on weekdays, but only finish them on weekends. The finishing is the hard part that requires a large block of time and lots of energy. Sketching can be done in little blocks.Anyway, let's see how it goes.